What's The Deal With Games?
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What's The Deal With Games?

An Audial Study In Subculture

WTDG Podcast

Every week, WTDG breaks down a title, genre, event, idea, or cultural aspect of gaming. 

What's The Deal With Games?

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January 13, 2015

WTDG #45: New Year, new WTDG! (Not really though)

January 13, 2015/ James Mason
WTDG #45: New Year, new WTDG! (Not really though)

Our New Years Resolution? STAY THE SAME. 

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January 13, 2015/ James Mason/ Comment
January 02, 2015

WTDG #44: 2015 Horoscope Edition

January 02, 2015/ James Mason
WTDG #44: 2015 Horoscope Edition

What's in store for us this year? Let us gaze into our crystal microphone.... 

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January 02, 2015/ James Mason/ Comment
January 02, 2015

WTDG #43½: Games of the Year (August - December) + GOTY Picks

January 02, 2015/ James Mason
WTDG #43½: Games of the Year (August - December) + GOTY Picks

In 2014, video games were invented. Here, we discuss that. 

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January 02, 2015/ James Mason/
January 02, 2015

WTDG #43 Games of the Year (January - July)

January 02, 2015/ James Mason
WTDG #43 Games of the Year (January - July)

2014 is over. Good riddance. At least there were video games! 

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January 02, 2015/ James Mason/
December 15, 2014

Best of WTDG Podcast 2014

December 15, 2014/ James Mason
Best of WTDG Podcast 2014

We went through our 60+ hours of recordings from this year, found the best bits, and rolled them into an hour long mega-episode that has very little to do with video games. This is the best of WTDG Podcast for the critically-acclaimed year of 2014. 

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December 15, 2014/ James Mason/
December 15, 2014

WTDG #42: Both of us Bought Destiny

December 15, 2014/ James Mason
WTDG #42: Both of us Bought Destiny

This week, find out why 100% of our podcast crew like Destiny, despite it being Destiny. 

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December 15, 2014/ James Mason/ Comment
December 03, 2014

WTDG #41: Comparing First and Third-Person Perspectives

December 03, 2014/ James Mason
WTDG #41: Comparing First and Third-Person Perspectives

This week, we discuss implicit differences between the third and first-person perspective shooters, including: movement, protagonist stereotypes, and interaction with the world. 

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December 03, 2014/ James Mason/ Comment
November 25, 2014

WTDG #40: World of Unstable Launches

November 25, 2014/ James Mason
WTDG #40: World of Unstable Launches

This week we discuss the launch failures of Assassin's Creed: Unity, The Master Chief Collection, and Warlords of Draenor

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November 25, 2014/ James Mason/ 1 Comment
November 21, 2014

WTDG #39½: Evolving Trends in Shooters (Part 2: Press F to Fish)

November 21, 2014/ James Mason
WTDG #39½: Evolving Trends in Shooters (Part 2: Press F to Fish)

In the second half of this two part episode, we wrap up our discussion on first-person shooters, and discuss November releases. 

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November 21, 2014/ James Mason/ Comment
November 21, 2014

WTDG #39: Evolving Trends of First-Person Shooters (Part 1: FPS Meatloaf)

November 21, 2014/ James Mason
WTDG #39: Evolving Trends of First-Person Shooters (Part 1: FPS Meatloaf)

In this two part episode, we discuss mobility creep, RPG elements, and other ways in which the first-person shooter genre has evolved over the last console generation.

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November 21, 2014/ James Mason/ Comment
November 07, 2014

WTDG #38: Advanced Edition

November 07, 2014/ James Mason
WTDG #38: Advanced Edition

This week, we discuss the release of Call of Duty: Advanced Warfare (primarily its multiplayer), and compare it to meatloaf. 

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November 07, 2014/ James Mason/
November 06, 2014

WTDG #37: Super Spooky Halloween Edition

November 06, 2014/ James Mason
WTDG #37: Super Spooky Halloween Edition

This week we talk about how ghosts are real. Also, we discuss Halloween events in video games, especially League of Legends. Also, Bayonetta 2. Lots of stuff.

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November 06, 2014/ James Mason/ Comment
October 25, 2014

WTDG #36: One of Us Bought Destiny

October 25, 2014/ James Mason
WTDG #36: One of Us Bought Destiny

So now we're going to review it

 

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October 25, 2014/ James Mason/ Comment
October 17, 2014

WTDG #35: How Can Failure Be a Positive Experience in Games?

October 17, 2014/ James Mason
WTDG #35: How Can Failure Be a Positive Experience in Games?

This week we discuss alternatives to checkpointing, and how different forms of punishment, such as Shadow of Mordor's Nemesis system, dissolve frustration through allowing failure to intertwine with other mechanics of the game.

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October 17, 2014/ James Mason/
October 10, 2014

WTDG #34: Smash Bros & Shadow of Mordor

October 10, 2014/ James Mason
WTDG #34: Smash Bros & Shadow of Mordor

This week we discuss two of October's largest releases, Smash Bros for 3DS and Middle Earth: Shadow of Mordor.

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October 10, 2014/ James Mason/ 1 Comment
October 06, 2014

WTDG #33: League of Legends' Worldwide Community and Season 4 Championship

October 06, 2014/ James Mason
WTDG #33: League of Legends' Worldwide Community and Season 4 Championship

This week, we discuss the different League of Legends communities across America, Korea, Europe, and China, and their reception to the ongoing League of Legends Season 4 World Championship

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October 06, 2014/ James Mason/ 1 Comment
September 26, 2014

WTDG #32: Do We Want Immersion?

September 26, 2014/ James Mason
WTDG #32: Do We Want Immersion?

This week's episode starts with a simple question that leads to complicated answers: do we want to be immersed in video games? The discussion leads to an explanation of "eversion", a term explained in the first chapter of Steve Jone's The Emergence of Digital Humanities.

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September 26, 2014/ James Mason/
September 22, 2014

WTDG #31: Week of September 15

September 22, 2014/ James Mason
WTDG #31: Week of September 15

This week we talk about all the games you're definitely not tired of hearing about! At least one member of our show has played some new games this week and has exciting things to discuss! 

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September 22, 2014/ James Mason/
September 19, 2014

WTDG #30: Cutscenes, Player Agency, and Storytelling

September 19, 2014/ James Mason
WTDG #30: Cutscenes, Player Agency, and Storytelling

This week, we examine storytelling devices unique to games, and how the recent implementation of these devices has lead to the death of the "cutscene". 

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September 19, 2014/ James Mason/ Comment
September 09, 2014

WTDG #29: Seasons, and a Comparison to Annualized Franchises

September 09, 2014/ James Mason
WTDG #29: Seasons, and a Comparison to Annualized Franchises

This week, we discuss why Seasons are "the next big thing" in MMO and multiplayer games. Also, we discuss why this content model may replace the annualized franchise. 

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September 09, 2014/ James Mason/ Comment
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