WTDG #40: World of Unstable Launches
/This week we discuss the launch failures of Assassin's Creed: Unity, The Master Chief Collection, and Warlords of Draenor
Read MoreAn Audial Study In Subculture
Every week, WTDG breaks down a title, genre, event, idea, or cultural aspect of gaming.
This week we discuss the launch failures of Assassin's Creed: Unity, The Master Chief Collection, and Warlords of Draenor
Read MoreIn the second half of this two part episode, we wrap up our discussion on first-person shooters, and discuss November releases.
Read MoreIn this two part episode, we discuss mobility creep, RPG elements, and other ways in which the first-person shooter genre has evolved over the last console generation.
Read MoreThis week, we discuss the release of Call of Duty: Advanced Warfare (primarily its multiplayer), and compare it to meatloaf.
Read MoreThis week we talk about how ghosts are real. Also, we discuss Halloween events in video games, especially League of Legends. Also, Bayonetta 2. Lots of stuff.
Read MoreThis week we discuss alternatives to checkpointing, and how different forms of punishment, such as Shadow of Mordor's Nemesis system, dissolve frustration through allowing failure to intertwine with other mechanics of the game.
Read MoreThis week we discuss two of October's largest releases, Smash Bros for 3DS and Middle Earth: Shadow of Mordor.
Read MoreThis week, we discuss the different League of Legends communities across America, Korea, Europe, and China, and their reception to the ongoing League of Legends Season 4 World Championship
Read MoreThis week's episode starts with a simple question that leads to complicated answers: do we want to be immersed in video games? The discussion leads to an explanation of "eversion", a term explained in the first chapter of Steve Jone's The Emergence of Digital Humanities.
Read MoreThis week we talk about all the games you're definitely not tired of hearing about! At least one member of our show has played some new games this week and has exciting things to discuss!
Read MoreThis week, we examine storytelling devices unique to games, and how the recent implementation of these devices has lead to the death of the "cutscene".
Read MoreThis week, we discuss why Seasons are "the next big thing" in MMO and multiplayer games. Also, we discuss why this content model may replace the annualized franchise.
Read MoreNot tired of listening to us talk about Hearthstone yet? The first adventure, Curse of Naxxramas is finally out in its entirety. This week, we discuss how much it changed the game, how successful it was, and the efficacy of its business model within a free-to-play game.
Read MoreThis week, we discuss Valve's Steam platform, and compare its business model to other similar platforms such as Ubisoft's uPlay and EA's Origin.
Read MoreThis week, we talk about the evolution of video game controllers through arcades, at-home consoles, and all the crazy stuff in-between. We also discuss virtual reality controllers, touchscreen interfaces, and how it all ties into gameplay.
Read MoreThis week, we're preparing for bigger episodes in the coming weeks! For now, we discuss the slow news week, and what's holding our interest in games lately.
Read MoreThis week, we mostly discuss food... but we also talk about how loot can turn games into a psychologically addicting experience.
Read MoreThis week, we discuss EVO 2014, The International 2014, and the current reception to e-sports in the United States.
Read MoreThis week we'll be taking a look at Nintendo's press conference to determine what's in store for everyone's favorite plumber, Wario.
Read More