WTDG #67: "Service" vs "Serve Us"
/This week we lightly discuss the "games as a service" business model and try to figure out who is actually being served.
Read MoreAn Audial Study In Subculture
Every week, WTDG breaks down a title, genre, event, idea, or cultural aspect of gaming.
This week we lightly discuss the "games as a service" business model and try to figure out who is actually being served.
Read MoreEveryone likes being healthy but few like to heal. Those few who choose to support often default to it in every game they play--what draws these chosen few to healing while keeping the majority away?
Read MoreE3 happened, and it was pretty exciting! We talk about the game reveals that matter to us the most. Don't worry, it's not only Destiny.
Read MoreThis week we discuss why Hearthstone's newest cosmetic sets a bad precedent. Following that, we discuss narrative in games that let you create your own character.
Read MoreThis week we talk Destiny: House of Wolves, including its new end-game multiplayer mode, The Trials of Osiris. Witcher 3, Puzzle & Dragons: Super Mario Edition, and the usual Blizzard games round out the discussion.
Read MoreHeroes of the Storm releases soon, should YOU play it? I don't know; I don't know you personally.
Read MoreWe sit down with Cloud 9's Jeffhindla, a professional Smite player to discuss Smite among the other leading games in the e-sports scene.
Read MoreThis week we discuss all of the things you'd expect, plus the part where Valve opened a mod market and promptly shut it down.
Read MoreHearthstone, Destiny, Toukiden: Kiwami, and Heroes of the Storm fill out our discussion this week
Read MoreIt's Birthdays and Blizzard games this week at WTDG, wherein we discuss Hearthstone for mobile alongside the new Blackrock Mountain adventure, and Heroes of the Storm.
Read MoreDoes playing Dark Souls remind you of piloting a mech? Of course it does; this week, we'll tell you why.
Read MoreWell, there's no objective answer, so that's kind of an unfair question to ask.
Read MoreLIFE HACK: buy one game and play it forever to save lots of money.
Read MoreUnsurprisingly, a discussion on games we don't like runs longer than a usual episode.
Read MoreThink March is a boring Month for games...? GDC, Helldrivers, and the out-of-nowhere Dragonball Xenoverse (which actually came out last month) fill out our roster of discussion points this week.
Read MoreThis week, we talk about standard game pricing, the impossible 40$ price point, and what makes a game worth the time and money necessary to engage with it.
Read MoreThis week, we coin some new terms like MACROFARM, MICROFARM, and INSUSTAINABLEHORIZONALPROGRESSIONLOOP. Okay, maybe two of three.
Read MoreIn which one of us teaches the other how recording software works by adding lots of dumb effects all over the episode.
Read MoreNew York, 2015. Snow law reigns supreme. We stay inside and talk Darkest Dungeon, and way too many other topics.
Read MoreMuch like the player of an open world game, we strayed from the critical path this week.
Read More