What's The Deal With Games?
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What's The Deal With Games?

An Audial Study In Subculture

WTDG Podcast

Every week, WTDG breaks down a title, genre, event, idea, or cultural aspect of gaming. 

What's The Deal With Games?

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March 01, 2015

WTDG #51: Grinding, Farming, and 'Infinite' Replayability

March 01, 2015/ James Mason
WTDG #51: Grinding, Farming, and 'Infinite' Replayability

This week, we coin some new terms like MACROFARM, MICROFARM, and INSUSTAINABLEHORIZONALPROGRESSIONLOOP. Okay, maybe two of three. 

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March 01, 2015/ James Mason/ Comment
February 13, 2015

WTDG #50: Class and Job Systems

February 13, 2015/ James Mason
WTDG #50: Class and Job Systems

In which one of us teaches the other how recording software works by adding lots of dumb effects all over the episode. 

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February 13, 2015/ James Mason/ Comment
February 09, 2015

WTDG #49: Darkest Dungeons & Dragons

February 09, 2015/ James Mason
WTDG #49: Darkest Dungeons & Dragons

New York, 2015. Snow law reigns supreme. We stay inside and talk Darkest Dungeon, and way too many other topics.

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February 09, 2015/ James Mason/ Comment
February 07, 2015

WTDG #48: The To-Dos and Don'ts of Open World Games

February 07, 2015/ James Mason
WTDG #48: The To-Dos and Don'ts of Open World Games

Much like the player of an open world game, we strayed from the critical path this week. 

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February 07, 2015/ James Mason/ Comment
January 25, 2015

WTDG #47: BREAKING: People who play World of Warcraft Don't Like It

January 25, 2015/ James Mason
WTDG #47: BREAKING: People who play World of Warcraft Don't Like It

Alternatively, people who play Dragon Age rate it somewhere between a 1 and a 10. 

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January 25, 2015/ James Mason/ 1 Comment
January 20, 2015

WTDG #46: Let us Sell you on Monster Hunter

January 20, 2015/ James Mason
WTDG #46: Let us Sell you on Monster Hunter

Do you even know how much you'd like Monster Hunter?

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January 20, 2015/ James Mason/
January 13, 2015

WTDG #45: New Year, new WTDG! (Not really though)

January 13, 2015/ James Mason
WTDG #45: New Year, new WTDG! (Not really though)

Our New Years Resolution? STAY THE SAME. 

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January 13, 2015/ James Mason/ Comment
January 02, 2015

WTDG #44: 2015 Horoscope Edition

January 02, 2015/ James Mason
WTDG #44: 2015 Horoscope Edition

What's in store for us this year? Let us gaze into our crystal microphone.... 

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January 02, 2015/ James Mason/ Comment
January 02, 2015

WTDG #43½: Games of the Year (August - December) + GOTY Picks

January 02, 2015/ James Mason
WTDG #43½: Games of the Year (August - December) + GOTY Picks

In 2014, video games were invented. Here, we discuss that. 

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January 02, 2015/ James Mason/
January 02, 2015

WTDG #43 Games of the Year (January - July)

January 02, 2015/ James Mason
WTDG #43 Games of the Year (January - July)

2014 is over. Good riddance. At least there were video games! 

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January 02, 2015/ James Mason/
December 15, 2014

Best of WTDG Podcast 2014

December 15, 2014/ James Mason
Best of WTDG Podcast 2014

We went through our 60+ hours of recordings from this year, found the best bits, and rolled them into an hour long mega-episode that has very little to do with video games. This is the best of WTDG Podcast for the critically-acclaimed year of 2014. 

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December 15, 2014/ James Mason/
December 15, 2014

WTDG #42: Both of us Bought Destiny

December 15, 2014/ James Mason
WTDG #42: Both of us Bought Destiny

This week, find out why 100% of our podcast crew like Destiny, despite it being Destiny. 

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December 15, 2014/ James Mason/ Comment
December 03, 2014

WTDG #41: Comparing First and Third-Person Perspectives

December 03, 2014/ James Mason
WTDG #41: Comparing First and Third-Person Perspectives

This week, we discuss implicit differences between the third and first-person perspective shooters, including: movement, protagonist stereotypes, and interaction with the world. 

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December 03, 2014/ James Mason/ Comment
November 25, 2014

WTDG #40: World of Unstable Launches

November 25, 2014/ James Mason
WTDG #40: World of Unstable Launches

This week we discuss the launch failures of Assassin's Creed: Unity, The Master Chief Collection, and Warlords of Draenor

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November 25, 2014/ James Mason/ 1 Comment
November 21, 2014

WTDG #39½: Evolving Trends in Shooters (Part 2: Press F to Fish)

November 21, 2014/ James Mason
WTDG #39½: Evolving Trends in Shooters (Part 2: Press F to Fish)

In the second half of this two part episode, we wrap up our discussion on first-person shooters, and discuss November releases. 

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November 21, 2014/ James Mason/ Comment
November 21, 2014

WTDG #39: Evolving Trends of First-Person Shooters (Part 1: FPS Meatloaf)

November 21, 2014/ James Mason
WTDG #39: Evolving Trends of First-Person Shooters (Part 1: FPS Meatloaf)

In this two part episode, we discuss mobility creep, RPG elements, and other ways in which the first-person shooter genre has evolved over the last console generation.

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November 21, 2014/ James Mason/ Comment
November 07, 2014

WTDG #38: Advanced Edition

November 07, 2014/ James Mason
WTDG #38: Advanced Edition

This week, we discuss the release of Call of Duty: Advanced Warfare (primarily its multiplayer), and compare it to meatloaf. 

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November 07, 2014/ James Mason/
November 06, 2014

WTDG #37: Super Spooky Halloween Edition

November 06, 2014/ James Mason
WTDG #37: Super Spooky Halloween Edition

This week we talk about how ghosts are real. Also, we discuss Halloween events in video games, especially League of Legends. Also, Bayonetta 2. Lots of stuff.

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November 06, 2014/ James Mason/ Comment
October 25, 2014

WTDG #36: One of Us Bought Destiny

October 25, 2014/ James Mason
WTDG #36: One of Us Bought Destiny

So now we're going to review it

 

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October 25, 2014/ James Mason/ Comment
October 17, 2014

WTDG #35: How Can Failure Be a Positive Experience in Games?

October 17, 2014/ James Mason
WTDG #35: How Can Failure Be a Positive Experience in Games?

This week we discuss alternatives to checkpointing, and how different forms of punishment, such as Shadow of Mordor's Nemesis system, dissolve frustration through allowing failure to intertwine with other mechanics of the game.

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October 17, 2014/ James Mason/
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