WTDG #51: Grinding, Farming, and 'Infinite' Replayability
/This week, we coin some new terms like MACROFARM, MICROFARM, and INSUSTAINABLEHORIZONALPROGRESSIONLOOP. Okay, maybe two of three.
Read MoreAn Audial Study In Subculture
Every week, WTDG breaks down a title, genre, event, idea, or cultural aspect of gaming.
This week, we coin some new terms like MACROFARM, MICROFARM, and INSUSTAINABLEHORIZONALPROGRESSIONLOOP. Okay, maybe two of three.
Read MoreIn which one of us teaches the other how recording software works by adding lots of dumb effects all over the episode.
Read MoreNew York, 2015. Snow law reigns supreme. We stay inside and talk Darkest Dungeon, and way too many other topics.
Read MoreMuch like the player of an open world game, we strayed from the critical path this week.
Read MoreAlternatively, people who play Dragon Age rate it somewhere between a 1 and a 10.
Read MoreDo you even know how much you'd like Monster Hunter?
Read MoreOur New Years Resolution? STAY THE SAME.
Read MoreWhat's in store for us this year? Let us gaze into our crystal microphone....
Read MoreIn 2014, video games were invented. Here, we discuss that.
Read More2014 is over. Good riddance. At least there were video games!
Read MoreWe went through our 60+ hours of recordings from this year, found the best bits, and rolled them into an hour long mega-episode that has very little to do with video games. This is the best of WTDG Podcast for the critically-acclaimed year of 2014.
Read MoreThis week, find out why 100% of our podcast crew like Destiny, despite it being Destiny.
Read MoreThis week, we discuss implicit differences between the third and first-person perspective shooters, including: movement, protagonist stereotypes, and interaction with the world.
Read MoreThis week we discuss the launch failures of Assassin's Creed: Unity, The Master Chief Collection, and Warlords of Draenor
Read MoreIn the second half of this two part episode, we wrap up our discussion on first-person shooters, and discuss November releases.
Read MoreIn this two part episode, we discuss mobility creep, RPG elements, and other ways in which the first-person shooter genre has evolved over the last console generation.
Read MoreThis week, we discuss the release of Call of Duty: Advanced Warfare (primarily its multiplayer), and compare it to meatloaf.
Read MoreThis week we talk about how ghosts are real. Also, we discuss Halloween events in video games, especially League of Legends. Also, Bayonetta 2. Lots of stuff.
Read MoreThis week we discuss alternatives to checkpointing, and how different forms of punishment, such as Shadow of Mordor's Nemesis system, dissolve frustration through allowing failure to intertwine with other mechanics of the game.
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