WTDG #30: Cutscenes, Player Agency, and Storytelling
/This week, we examine storytelling devices unique to games, and how the recent implementation of these devices has lead to the death of the "cutscene".
Read MoreAn Audial Study In Subculture
Every week, WTDG breaks down a title, genre, event, idea, or cultural aspect of gaming.
This week, we examine storytelling devices unique to games, and how the recent implementation of these devices has lead to the death of the "cutscene".
Read MoreThis week, we discuss why Seasons are "the next big thing" in MMO and multiplayer games. Also, we discuss why this content model may replace the annualized franchise.
Read MoreNot tired of listening to us talk about Hearthstone yet? The first adventure, Curse of Naxxramas is finally out in its entirety. This week, we discuss how much it changed the game, how successful it was, and the efficacy of its business model within a free-to-play game.
Read MoreThis week, we discuss Valve's Steam platform, and compare its business model to other similar platforms such as Ubisoft's uPlay and EA's Origin.
Read MoreThis week, we talk about the evolution of video game controllers through arcades, at-home consoles, and all the crazy stuff in-between. We also discuss virtual reality controllers, touchscreen interfaces, and how it all ties into gameplay.
Read MoreThis week, we're preparing for bigger episodes in the coming weeks! For now, we discuss the slow news week, and what's holding our interest in games lately.
Read MoreThis week, we mostly discuss food... but we also talk about how loot can turn games into a psychologically addicting experience.
Read MoreThis week, we discuss EVO 2014, The International 2014, and the current reception to e-sports in the United States.
Read MoreThis week we'll be taking a look at Nintendo's press conference to determine what's in store for everyone's favorite plumber, Wario.
Read MoreThis week we discuss the beginnings of E3 and how it grew into the multi-million dollar press conference it is today. We also discuss how E3 has been affected by internet culture and the prevalence of streaming.
Read MoreThis week we wrap up our discussion on World of Warcraft by discussing its current state and potential future.
Read MoreIn our next multi-episode installment we discuss one of the most important and successful online games of all time, World of Warcraft.
Read MoreTop selling game on Steam this week: The Forest, a pure survival horror game. It's even beating triple-A releases such as Watch Dogs. Seeing horror games at the top of Steam best-sellers isn't new, but why are they suddenly so popular when a couple of years ago you could go months without even hearing about a horror game? Let's discuss.
Read MorePart two of our discussion on Hearthstone examines the deeper meta behind this seemingly basic game. We also discuss common newbie mistakes, how to improve as a player, and how pros play different than the average-joes.
Read MoreOver the next two weeks, we're discussing Hearthstone, Blizzard's collectible card game, in its entirety. We'll be covering basic strategies, deck building, game-winning mentality, the pro scene, and much more! More info inside...
Read MoreThis week, we discuss the ways in which camera and perspective impact game play in different genres, such as MOBA, horror, platformers, and shooters.
Read MoreIn the midst of a wine-filled adventure, James and Ryan discuss the rise and fall of Guitar Hero, how they met, and the ways in which Courtney Love negatively influenced Dave Grohl's career (and perhaps, his life).
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James and Ryan discuss fan reception and personal opinions on the launch of Diablo III, and how the game developed over the last couple of years before and after its first expansion, Reaper of Souls.
Read MoreJames and Ryan discuss free-to-play, early access, subscription, and traditional business models for games, as well as predictions for the future.
Read MoreJames and Ryan tie up their discussion of Dark Souls 2 with a conversation on death, penalty, and permanent loss in video games.
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